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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Overgrowth Screenshots



Early Glimpse At How Characters In Overgrowth Will Interact With The Environment

Video: http://blog.wolfire.com/2008/11/procedural-animation-redux/

Despite focusing mainly on the Phoenix Engine's realistic terrain system (http://blog.wolfire.com/2008/11/high-detail-terrain-shadows/), Wolfire lead programmer David Rosen has still found time to lay the foundation for Overgrowth's procedural character animation system.  Though the animation system is still in early development, fans were glad to see a character model hopping around on the terrain.

Catch up on other exciting Wolfire news at the wolfire blog: http://blog.wolfire.com/
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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