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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Painkiller: Overdose Screenshots



Toronto, Canada; Vienna, Austria. July 10th, 2007. DreamCatcher Interactive / JoWooD Productions Software AG today announced their plans to publish Painkiller: Overdose for Windows. With a worldwide release date set for October 2007, Painkiller: Overdose marks the return of the popular high-energy, frantic-styled gameplay that made the original Painkiller such a huge hit.

Originally born as a grassroots development project by Mindware Studios, DreamCatcher and JoWooD are fully endorsing the project. By providing full financial and publisher support, Mindware will now receive additional technology and assets in order to move Overdose from a simple community mod to a full-fledged retail-ready gaming experience.

"We are thrilled to be endorsing this project and look forward to working closely with Mindware Studios," said Albert Seidl, President and CEO for the JoWooD Group. "The excitement from Painkiller fans around the world is mounting and we will be happy to deliver what they've been waiting for!"

Packed with tons of fast-paced, adrenaline-fueled single player and multiplayer levels of mayhem, Painkiller: Overdose brings with it 6 innovative new demonic weapons, mind-bending physics, lightning-player maps, over 40 demented and sickly-twisted monsters from Hell and gigantic end bosses that will blow your mind!.

Game Features:


A Prequel to the eventual Sequel bridges the storyline and ties up wandering ends.
Overdose introduces a new character and storyline that examines the repercussions of Daniel defeating Lucifer in the original Painkiller!
16 NEW levels of fast-paced pain-killing action!
6 New demonic weapons grant the powers of a demi-god to souls awaiting damnation everywhere!
Crafted and designed completely by Mindware Studios; long-time advocates and fans of the game.
A reshuffled Tarot deck infuses Belial with new powers and devastating combinations.
An innovative direction in the Painkiller universe!
Over 40 demented and sickly-twisted monsters from Hell
New End Bosses of colossal statures standing guard over Hell's crumbling domain and the entrances to the other realms!
A revitalized commitment to multiplayer introduces a series of stats tracking features and game server options intended to revamp the multiplayer experience.
Multiplayer compatibility with original Painkiller multiplayer maps and game modes!

Please visit: www.projectoverdose.com for more information.

About DreamCatcher Inc.:

DreamCatcher Inc. is a leading worldwide publisher and distributor of interactive entertainment software. Established in 1996, the company markets its products under two popular labels: DreamCatcher Games, featuring the critically acclaimed, best-selling game Painkiller; and The Adventure Company, the number one brand for PC adventure game sales worldwide including award winning titles such as Syberia and Agatha Christie: And Then There Were None.

DreamCatcher products include titles for the PC as well as leading hardware platforms - the PlayStation2 computer entertainment system, the PlayStation Portable (PSP) system, the Xbox video game and entertainment system, the Nintendo Wii, DS and Game Boy Advance.

DreamCatcher is located in Toronto, Canada. Visit www.dreamcatchergames.com for more information

About JoWooD Productions Software AG

JoWooD Productions Software AG (ATXPrime: JWD) is listed in the Prime Market segment of the Vienna stock exchange. JoWooD is a leading publisher of computer- and videogames, releasing international acclaimed, high-quality titles for all existing and future gaming systems. JoWooD games are distributed worldwide by an efficient net of distribution partners.

Visit http://corporate.jowood.com for more information
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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