Painkiller delivers unmatched level and character design, together
with adrenaline-rush style gameplay. You'll be constantly attacked by
hordes of monsters, while being driven forward by objectives and a deep,
gothic storyline. Painkiller is expected to ship in November this year
for PC only, with an expected Xbox version sometime in 2004.
You play as Daniel Garner, a seemingly regular guy who as just been
killed in a horrific car accident. Trapped in a dark and unwelcoming
world between heaven and hell, you struggling to uncover the reasons
why youve been denied entry into heaven. Awaiting your purification,
you must fight through a seemingly endless number of demon soldiers
as you to attempt to stop an imminent unholy war.
The proprietary PAIN Engine puts out 100X the polygons of the latest
shooters, while adding increased texture quality and the latest lighting
and shadowing techniques. Plug in the Havok 2.0 physics engine, and
you get a realistic environment in a totally fantastical setting. The
game features 24 single-player levels, each entirely unique with virtually
no texture reuse between levels. The average level is 350,000 polygons,
and also incorporates advanced vertex and pixel shaders, including water,
glass, volumetric lights and fog, etc.
Painkiller's Multiplayer mode is powered by GameSpy for in-game and
external server browsing. We're currently targeting 32-player servers
with the following 5 modes:
1) Deathmatch - The objective in Deathmatch is to kill as many opponents
as possible. The player is on his own, playing in "me against the
2) Team Deathmatch - A mutation of Deathmatch, in which the competition
is between teams made up of a number of players, trying to outkill the
3) People Can Fly - A modification of Deathmatch 1 on 1. In this mode
both players have only the Rocket Launchers. The damage to the other
player can be done only when he is airborne: it can be done by shooting
the rocket exactly under the enemy's feet.
4) Voosh - Voosh is a multiplayer mode in which each player has the
same weapon. After a certain period of time each player's weapon is
switched to either the next in line (set by the server), or a random
one.). All weapons have infinite ammo.
5) The Light Bearer - This mode assumes that Quad Damage never wears
off. The first player who takes the Quad, can use it as long as he stays
alive. Also, with every successful frag, the player gets +10 HP. When
he is dead, he drops the Quad, and another player can pick it up. The
winner is a person who has the Quad at the end of the game. However,
every time someone picks up the Quad, the limit time is raised by 30
seconds, to make it possible for other players to get their chance.