More Reviews
REVIEWS Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.

Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.
More Previews
PREVIEWS Halo: The Master Chief Collectio Preview
Microsoft and 343 Industries want to bring the entire Halo saga to Xbox One and this collection does exactly that with new graphics for Halo 2.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

The Evil Within
Release date: 10/14/14

Borderlands: The Pre-Sequel
Release date: 10/14/14


LATEST FEATURES PS4's Until Dawn Scared Me Out of My Headphones - TGS Hands-On, Headset-Off Preview
Hopefully it doesn't keep me awake... for the whole night!

NIntendo Download September 2014 - Updating Each Week
OK, so I didn't update before PAX and I may have missed one before that. Let's try this again!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
A Letter to the Big “N"
By shandog137
Posted on 09/12/14
I have and will continue to have a place in my heart for Nintendo. In fact, my first console was a Super Nintendo. The video game market has changed drastically since the early '90s and it seems like what once was platinum is more so along the lines of silver now. Nintendo has always been...

Painkiller Screenshots



Painkiller delivers unmatched level and character design, together with adrenaline-rush style gameplay. You'll be constantly attacked by hordes of monsters, while being driven forward by objectives and a deep, gothic storyline. Painkiller is expected to ship in November this year for PC only, with an expected Xbox version sometime in 2004.

You play as Daniel Garner, a seemingly regular guy who as just been killed in a horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, you struggling to uncover the reasons why you’ve been denied entry into heaven. Awaiting your purification, you must fight through a seemingly endless number of demon soldiers as you to attempt to stop an imminent unholy war.

ENGINE:
The proprietary PAIN Engine puts out 100X the polygons of the latest shooters, while adding increased texture quality and the latest lighting and shadowing techniques. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting. The game features 24 single-player levels, each entirely unique with virtually no texture reuse between levels. The average level is 350,000 polygons, and also incorporates advanced vertex and pixel shaders, including water, glass, volumetric lights and fog, etc.

MULTIPLAYER:
Painkiller's Multiplayer mode is powered by GameSpy for in-game and external server browsing. We're currently targeting 32-player servers with the following 5 modes:

1) Deathmatch - The objective in Deathmatch is to kill as many opponents as possible. The player is on his own, playing in "me against the world" fashion.

2) Team Deathmatch - A mutation of Deathmatch, in which the competition is between teams made up of a number of players, trying to outkill the other teams.

3) People Can Fly - A modification of Deathmatch 1 on 1. In this mode both players have only the Rocket Launchers. The damage to the other player can be done only when he is airborne: it can be done by shooting the rocket exactly under the enemy's feet.

4) Voosh - Voosh is a multiplayer mode in which each player has the same weapon. After a certain period of time each player's weapon is switched to either the next in line (set by the server), or a random one.). All weapons have infinite ammo.

5) The Light Bearer - This mode assumes that Quad Damage never wears off. The first player who takes the Quad, can use it as long as he stays alive. Also, with every successful frag, the player gets +10 HP. When he is dead, he drops the Quad, and another player can pick it up. The winner is a person who has the Quad at the end of the game. However, every time someone picks up the Quad, the limit time is raised by 30 seconds, to make it possible for other players to get their chance.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Painkiller


More On GameRevolution