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FEATURED VOXPOP Ivory_Soul
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After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Paper Racer Screenshots



16 REALISTIC RACECOURSES & GAME CENTER SUPPORT
All racetracks are extremely detailed and varied in their design. What’s more: they are absolutely teeming with obstacles that you must maneuver your way through, and thanks to a special physics engine they react realistically to collisions. Mastering the tracks is difficult, but thanks to the Game Center-supported system those who succeed in doing so can brag to their friends.

SEND AND SHARE YOUR SELF-CREATED CARS VIA FACEBOOR OR TWITTER
Draw your own car on a piece of paper and import it into the game just by taking a photo. No need to go through the bothersome process of cropping the picture, your iPhone will automatically isolate your car from the image. Send your best cars as barcodes via FACEBOOK and TWITTER. Your friends can import them with no hassle whatsoever, they just need to take picture of the barcode.

PHYSICS ENGINE
The game’s physics engine makes sure drivers can tear it up as they speed down the course. None of the lighter objects on the speedway are anchored to the track. You can send these objects flying just by making them acquainted with your hood and grill.

CHALLENGING AI
You can choose to race at one of three levels of difficulty, so there’s a challenge for players of every skill level. Just remember: you can only rack up the most sought-after achievements when racing at the most difficult level.

PARTICLE SYSTEM
The particle system ensures you can kick up all the dust you want no matter whether you are on or off the course. There is dirt and mud everywhere and you can bore right through it with your hotrod – YEEHAW!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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