Weston, CT – February 14, 2008 – Channeling the tingling excitement of sighting an approaching apparition after a long night’s ghost-hunt, Got Game Entertainment today announced that “The Lost Crown: A Ghost-hunting Adventure” has gone gold. Now set to haunt North American retail shelves this March, “The Lost Crown: A Ghost-hunting Adventure” finds ghost-hunters Nigel Danvers and Lucy Reubans in search of hidden treasures, and answers to an ancient mystery, along England’s fog-shrouded coastline. Created by Jonathan Boakes and his Darkling Room team, this hair-raising suspense-adventure game for the PC will make its retail debut at $29.99 (USD).
“We know it’s been a long wait for adventure fans, but care and precision are hallmarks of all Jonathan Boakes projects, and that often time-consuming attention to detail will certainly be seen in ‘The Lost Crown: A Ghost-hunting Adventure’,” said Got Game Entertainment President Howard Horowitz.
Bringing a frightening ghost story to spine-tingling life, “The Lost Crown: A Ghost-hunting Adventure” features actual E.V.P. (Electronic Voice Phenomena), photographs of unexplained entities captured by creator Jonathan Boakes while researching the game, and a bone-chilling original soundtrack. In a cinematic, richly detailed world filled with taunting town “locals” and mind-bending puzzles, players will be armed with the tools of the modern-day ghost-hunter to investigate local legends and discover long-lost secrets, previously known only to the dead.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.
Video games is such a diverse medium that it is somewhat easy to forget that differing opinions, however alien they may be to your own, are welcome for a critical debate. Recently, a forum user named Melaisis posted a rather interesting article titled “Games Are Not Art.” I won’t go into much detail here, but suffice to say, Melaisis gives the theory that due to the inaccessibility of certain games by the general public, games cannot, all things considered, be art in the sense... read more...