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Phantasy Star Universe Screenshots


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Platform: PlayStation® 2; PC
Category: Single Player and Online Multiplayer Action/RPG
Developer: SEGA Studios
Release: Winter 2006

Phantasy Star Universe is the first single-player Phantasy Star game to arrive in more than a decade. The Phantasy Star franchise started as a series of turn-based RPGs (Phantasy Star™ I-IV, 1988-1994), evolved into an online multiplayer action-adventure (Phantasy Star™ Online Episode I-IV, 2000-2005), and now hits its stride as the best of both, a single player action-RPG with a multiplayer online component.

This robust action-RPG offers more than 40 hours of single-player gameplay, an emotionally engaging story, traditional cut scenes, and strong character development. The title’s hero is Ethan Waber, a 17-year old cadet intent on saving his sister, who is living on a planet under siege by mysterious life forms called THE SEED. The combo driven action gameplay in Phantasy Star Universe provides for a fast-paced, engaging experience, while the game’s rich character customization options and enormous world are sure to satisfy RPG fans seeking depth.

The fee-based online mode in Phantasy Star Universe continues where the offline mode’s story leaves off. Players are given the opportunity to travel with a squad of other adventurers, enter urban sprawls teeming with hundreds of players, and build their avatars into powerful warriors.

Features:

  • A full-featured single-player campaign spanning more than 40 hours of gameplay.
  • Three different planets to explore.
  • A strong ensemble joins Ethan on his journey; each character has their own unique skill set to bring into battle.
  • Controllable vehicles make transportation easier and more fun.
  • More than 20 dungeons in the single-player adventure.
  • First appearance of Phantasy Star on a PlayStation platform.
  • A giant game world that will evolve with new content online over the course of several years.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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