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Phantom Crash Screenshots



Phantom Crash Fact Sheet

Availability: In leading software retail outlets nationwide fourth quarter, 2002
Platform: Xbox™ video game system from Microsoft, NTSC/ - U.S.
Genre: 3-D Action Mech

Gameplay:
The year is 2025, and the Japanese government, in order to cope with the massive air pollution and Tokyo's massive economic losses, transfers the capital to "Neo Tokyo," a dome city built on the Tokyo Harbor. Abandoned "Old Tokyo" becomes the battleground for "Rumbling," a popular new sport. In Rumbling, contenders face each other while riding highly mobile armored land vehicles called "Scoobees," and receive fortune and fame by destroying others.

Game Features:

  • Virtually unlimited possibilities for gamers to customize their mechs to fit their playing style. Multiple options are available in:
    Weapons(over 65)
    Armor and body parts (over 150)
    Decals (over 200)
    Paint schemes/Camouflage (over 50)
    Speed (determined by the mech configuration chosen)
    Animal powers/combat enhancers (16)
  • RPG elements including rich story mode and customization
  • Fast-action gameplay and highly customizable Scoobees offer extreme mech combat
  • A unique cloaking feature that allows players to blend with their environment, sneak past enemies and avoid deadly tracking weapons
  • A balanced weapons and parts system, where no mech is more powerful than another. Fighting style is the key to success in the game.
  • Two multi-player modes: tournament and VS
  • A selection of over 70 songs gamers can program to listen to while playing
  • Japanese-style action, environments and gameplay Number of Players:
  • Single player
  • Multiplayer, 2 to 4 head-to-head (split screen)
Game website:
www.phantomcrash.net

Co-Publishers:
-Encore
www.encoresoftware.com

-Phantagram Interactive
www.phantagraminteractive.com

Developer: Genki
www.genki.co.jp

Price: Approximately $50
ESRB Rating: Teen

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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