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Welcome Home - PAX AUS 2014
By Master_Craig
Posted on 11/18/14
Last night I returned home from PAX AUS 2014. Long story short, it wasn't perfect, but it was quite possibly the best weekend I've had this year. It was a lot of fun. If you'd like to continue reading, the long story is just below. Buckle up. This is gonna be...

Pirates vs. Ninjas Dodgeball Screenshots



SAVOY, IL – August 13, 2007 – For decades, mankind has contemplated what would have happened if two historical icons had battled…with balls. Finally, there’s a studio brave enough to tackle this difficult question. Blazing Lizard, Inc today proudly announces its first console downloadable game, Pirates vs. Ninjas™ Dodgeball.

The first game in the Pirates vs. Ninjas™ series allows up to 8 players to choose from 5 unique teams (Pirates, Ninjas, and three more to be unveiled later), and compete against one another in the ultimate sport of champions – Dodgeball. However, this is no ordinary Dodgeball game. Teams aren’t restricted to one side of the court, instead they roam freely around 6 gorgeously detailed arenas. In addition, characters are equipped with combat moves and special abilities to deliver a more action-packed experience than could ever be found on the playground.

Pirates vs. Ninjas™ Dodgeball is being developed using Infyrno™, Blazing Lizard’s next-gen proprietary game engine. It allows for sweet gameplay with an art style and theme suited for all age groups. There will be Exhibition, Story, and Challenge modes and multiplayer support for 4 players Local / 8 players Online, and 4-player Co-op modes.

“What more needs to be said when it comes to Pirates vs. Ninjas,” said Chris Stockman, Studio Director of Blazing Lizard. “This is the ultimate in rivalries, and we aim to have them settle it with all out balls to the wall action.”

Pirates vs. Ninjas™ Dodgeball will be available for download on yet to be announced home console systems in the first quarter of 2008.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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