OVERVIEW:
Genre: Fighting
Platform: PlayStation 2
Projected Ship Date: Summer
Target Audience: Action/Fighting Fans
Players: 1-2
SRP: $49.99
Developer: Anchor
Website: www.thq.com
PAIN IS TEMPORARY. PRIDE IS FOREVER.
Pride FC pits the top fighters in the world from several different
combative sports including wrestling, karate, judo, kick-boxing, and
others into one ring under the same rules. The philosophy of Pride,
known as ValeTudo, is the acceptance of any technique of any school
of combat. Pride is the survival of the strongest. Not the strongest
in a specific genre, but the strongest of all combative sports, period.
Pride FC is the most realistic "No Holds Barred" fighting videogame
for the PlayStation 2 computer entertainment system. Fighters are accurately
recreated in amazing detail with appearance, likeness, fighting style,
movements and signature ring entrances. Various combat elements including
multiple fighting positions, unique fighting styles, hundreds of moves,
counters and reversals capture the intensity and authenticity of a Pride
contest. With a TV-style presentation, each match-up comes to life in
fully scaled arenas complete with ring announcers, lighting, pyrotechnics
and realistic camera angles.
FEATURES:
- More than 25 fighters including top champions Kazushi Sakuraba, Vanderlei
Silva, Igor Vovchanchyn and Heath Herring
- Multiple fighting styles with various fighting positions and hundreds
of moves including counters, reversals, one-hit knock-outs and submissions
- Detailed fighter models with 5,000 polygons per fighter, an advanced
graphics engine depicting blood and sweat
- Five game Modes: Exhibition, Grand Prix, Training, Survival and Tournament
- Robust Create-A-Fighter feature: create the ultimate warrior complete
with appearance, move sets, entrance music, characteristics and style
- Signature ring entrances: fighters have their authentic entrances
with signature music and pre-fight videos
- Multiple camera angles that adjust according to the action
- Detailed arena elements: Pyrotechnics and camera flashes light up
the arenas, multiple crowd reactions such as cheering, booing and silence
vary throughout the match
- Non-gameplay animation sequences include pre-fight stare downs, corner
shots between rounds and victory celebrations
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