More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Lara Croft and the Temple of Osi Preview
Lara Croft takes another crack at the isometric adventure, and this time she makes Egypt angry.
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!

inFamous: First Light Battle Arena Hints, Strategies, Tips [Stream Over]
Watch as I build out our feature of useful tactics for players in Sucker Punch's wave-based and arcade-awesome arena mode.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

Project Eden Screenshots



Format: PC CD, Dreamcast
Release Quarter 3, 2000

Overview

Designed by the team that created the original Tomb Raider, Project Eden strikes into the action-adventure genre with a radical combination of action and adventure featuring interchangeable 1st and 3rd person viewpoints.

With control over a team of four characters, gameplay relies heavily on character interaction and is either single player (co-operative) or four player (network). Command may also be switched from characters to remotely operated equipment. The 1st person viewpoint allows the character to see torso and feet as well as the realtime shadow.

Driven by all-new engines, Project Eden incorporates the latest advances in mapping technologies, character skinning, animation (including variable speed playback), morphing and other dedicated effects. Gameplay is structured via a commanding script that leads the player through a world distorted by it's own evolution, where the inhabitants reflect an unnatural and often sinister vigilance…

Background Story

Due to severe overpopulation, the planet Earth's diameter is increasing with the growth of towering mega-cities, each inhabited by millions of humans. Buildings are growing ever-upwards, interconnected with a thick web of roads, walkways and service channels. In these giant human hives, only the affluent may feel the rays of the sun and breathe the cleaner air.

Descending thousands of feet through the echelons, conditions steadily decline to slum level. The inhabitants of these squalid areas barely glimpse the murky sunlight that filters through the dense infrastructure above. And below the slums lie even more repugnant conditions… an underworld occupied by criminals, cultists, the wretched and deranged. Assumed derelict, the very lowest of these areas is visited only by structural engineering teams when foundations require strengthening - in order to accommodate yet further elevations.

It is within one such city that Project Eden is set. The player(s) controls a team of 4 members of the UPA (Urban Protection Agency) - an elite force which deals with serious disturbances within the city. The team is initially called in to investigate problems at the 'Real Meat' factory, in which all the equipment has started to simultaneously malfunction. Technicians sent to repair the machinery have gone missing without explanation… Here begins The UPA's sinister trail of inquiry…

Main Features

  • Combination of action, adventure and puzzle-solving.
  • Truly interchangeable 1st and 3rd person viewpoints.
  • 4 Character control and interaction, players can switch view and control between characters at anytime.
  • All-new graphic engine, latest mapping and animation technologies; variable speed animation, character skinning, morphing and other effects.
  • Designed by the original Tomb Raider development team.
  • 2-4 player network or single player.
  • 11 Stages, mission based.
  • Pick-ups can be dropped or destroyed at any time, equipment can be re-energised by in-game energy sources.
  • Command and view can be switched from characters to remotely operated equipment; Rovers, camera's, gun emplacements.
  • Game-play structured via a strong 'Half Life' style script, that leads the player through a dark atmospheric world, filled with sinister inhabitants.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Project Eden


More On GameRevolution