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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
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[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Project Eden Screenshots


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Format: PC CD, Dreamcast
Release Quarter 3, 2000

Overview

Designed by the team that created the original Tomb Raider, Project Eden strikes into the action-adventure genre with a radical combination of action and adventure featuring interchangeable 1st and 3rd person viewpoints.

With control over a team of four characters, gameplay relies heavily on character interaction and is either single player (co-operative) or four player (network). Command may also be switched from characters to remotely operated equipment. The 1st person viewpoint allows the character to see torso and feet as well as the realtime shadow.

Driven by all-new engines, Project Eden incorporates the latest advances in mapping technologies, character skinning, animation (including variable speed playback), morphing and other dedicated effects. Gameplay is structured via a commanding script that leads the player through a world distorted by it's own evolution, where the inhabitants reflect an unnatural and often sinister vigilance…

Background Story

Due to severe overpopulation, the planet Earth's diameter is increasing with the growth of towering mega-cities, each inhabited by millions of humans. Buildings are growing ever-upwards, interconnected with a thick web of roads, walkways and service channels. In these giant human hives, only the affluent may feel the rays of the sun and breathe the cleaner air.

Descending thousands of feet through the echelons, conditions steadily decline to slum level. The inhabitants of these squalid areas barely glimpse the murky sunlight that filters through the dense infrastructure above. And below the slums lie even more repugnant conditions… an underworld occupied by criminals, cultists, the wretched and deranged. Assumed derelict, the very lowest of these areas is visited only by structural engineering teams when foundations require strengthening - in order to accommodate yet further elevations.

It is within one such city that Project Eden is set. The player(s) controls a team of 4 members of the UPA (Urban Protection Agency) - an elite force which deals with serious disturbances within the city. The team is initially called in to investigate problems at the 'Real Meat' factory, in which all the equipment has started to simultaneously malfunction. Technicians sent to repair the machinery have gone missing without explanation… Here begins The UPA's sinister trail of inquiry…

Main Features

  • Combination of action, adventure and puzzle-solving.
  • Truly interchangeable 1st and 3rd person viewpoints.
  • 4 Character control and interaction, players can switch view and control between characters at anytime.
  • All-new graphic engine, latest mapping and animation technologies; variable speed animation, character skinning, morphing and other effects.
  • Designed by the original Tomb Raider development team.
  • 2-4 player network or single player.
  • 11 Stages, mission based.
  • Pick-ups can be dropped or destroyed at any time, equipment can be re-energised by in-game energy sources.
  • Command and view can be switched from characters to remotely operated equipment; Rovers, camera's, gun emplacements.
  • Game-play structured via a strong 'Half Life' style script, that leads the player through a dark atmospheric world, filled with sinister inhabitants.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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