More Reviews
REVIEWS Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.

Hyrule Warriors Review
Link, Zelda, Impa, and more Hyrule heroes hit the battlefield in this Dynasty Warriors spin-off. Can it stand up to the brand’s history?
More Previews
PREVIEWS Halo: The Master Chief Collectio Preview
Microsoft and 343 Industries want to bring the entire Halo saga to Xbox One and this collection does exactly that with new graphics for Halo 2.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

The Evil Within
Release date: 10/14/14

Borderlands: The Pre-Sequel
Release date: 10/14/14


LATEST FEATURES PS4's Until Dawn Scared Me Out of My Headphones - TGS Hands-On, Headset-Off Preview
Hopefully it doesn't keep me awake... for the whole night!

NIntendo Download September 2014 - Updating Each Week
OK, so I didn't update before PAX and I may have missed one before that. Let's try this again!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
A Letter to the Big “N"
By shandog137
Posted on 09/12/14
I have and will continue to have a place in my heart for Nintendo. In fact, my first console was a Super Nintendo. The video game market has changed drastically since the early '90s and it seems like what once was platinum is more so along the lines of silver now. Nintendo has always been...

Project Ego Screenshots



Fable Xbox Screens & Facts!
10/9/03

Click to enlarge!

6/5/02

6/1/01

Microsoft Fact Sheet
Project Ego Fact Sheet

Publisher: Microsoft® Game Studios
Developer: Big Blue Box Studios
Format: DVD for the Xbox™ video game system
Price: TBD
Availability: TBD 2003

Product Overview:
In this groundbreaking role-playing adventure game from game designer Peter Molyneux, players' every action determines their character's skills, appearance and morality. The character's life story is created from childhood to death. They can grow from an inexperienced child into the most powerful being in the world, choose the path of righteousness, or dedicate their life to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Players earn scars in battle and lines of experience with age. Each person they aid, each flower they crush, each creature they slay, will change the world forever. In "Project Ego," gamers decide: "Who will I be?" Features:

  • Forging a hero based on actions. Heroes age and evolve through the actions players choose and the paths they follow - be it for good, evil or in between. Those who ply the way of the sword will see their muscles bulge. Those who weave the dark arts will witness power crackle at their fingertips. And those who skulk in the shadows will watch their skin bleach.
  • Engaging in intense real-time combat. Players collect battle scars as they duel with cunning foes and deadly creatures. They can master an array of deadly weapons as they hone the art of blade-craft, hunt their quarry using subterfuge and stealth, or weave death from the elements as they harness the dark arts of the arcane.
  • Building a living legend. Through deeds and actions, "Project Ego" players build a name for their character across the land. They can recruit allies and followers, gain glory or notoriety, make friends and enemies, the whole time interacting with a living world of people, places and events all reactive to them.
  • Shaping and exploring a living, evolving world. Players champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments teeming with cultures, creatures, citizens and cities.
  • Honing scores of unique skills and extras. Players master new abilities and add possessions as their character develops. They can learn to ride steeds, master the art of thievery, acquire pets, clothing or tattoos, and more.
  • Never playing the same game twice. Once an adventure has been completed, players can forge a new tale full of unexpected twists and turns, with new skills, powers, influences, allies and enemies.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Project Ego


More On GameRevolution