More Reviews
REVIEWS LEGO Batman 3: Beyond Gotham Review
Batman and friends team up for another Lego adventure.

This War of Mine Review
Nobody wins.
More Previews
PREVIEWS Silence: The Whispered World II Preview
With its absolutely gorgeous sequel, Daedalic aims to create a mid-range difficulty adventure title that will expand the genre to a larger audiences.
Release Dates
NEW RELEASES Geometry Wars 3: Dimensions
Release date: Out Now

Kingdom Hearts 2.5 HD Remix
Release date: 12/02/14

Guilty Gear Xrd -SIGN-
Release date: 12/16/14

Kalimba
Release date: 12/17/14


LATEST FEATURES With Two Paths to Walk This Fall, I Recommend Assassins Play AC Unity Over AC Rogue
For fans of this series, it'll be a decision based on hardware. For enthusiasts, returning to the brand's roots will prove enticing.

Nintendo Download November 2014 - Updating Each Week
If you've got credit on Nintendo's digital eShop service or expect to receive a gift card this holiday season, start making your list with our weekly updates.
MOST POPULAR FEATURES Xbox Downloads October 2014 - Updating Each Week
Microsoft's Xbox One console continues an Xbox Live revolution started over a decade ago. Here's hoping Summer of Arcade makes it to the platform next year.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
Wish List for Fallout 4
By oblivion437
Posted on 11/24/14
So I promised that list and here it is.  It's late and it's not as thorough as I'd hoped.  I also wish I had images handy to illustrate every point where helpful.  So, in no particular order - a subjective set of desired features for Fallout 4: Things to...

Project Ego Screenshots



Fable Xbox Screens & Facts!
10/9/03

Click to enlarge!

6/5/02

6/1/01

Microsoft Fact Sheet
Project Ego Fact Sheet

Publisher: Microsoft® Game Studios
Developer: Big Blue Box Studios
Format: DVD for the Xbox™ video game system
Price: TBD
Availability: TBD 2003

Product Overview:
In this groundbreaking role-playing adventure game from game designer Peter Molyneux, players' every action determines their character's skills, appearance and morality. The character's life story is created from childhood to death. They can grow from an inexperienced child into the most powerful being in the world, choose the path of righteousness, or dedicate their life to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Players earn scars in battle and lines of experience with age. Each person they aid, each flower they crush, each creature they slay, will change the world forever. In "Project Ego," gamers decide: "Who will I be?" Features:

  • Forging a hero based on actions. Heroes age and evolve through the actions players choose and the paths they follow - be it for good, evil or in between. Those who ply the way of the sword will see their muscles bulge. Those who weave the dark arts will witness power crackle at their fingertips. And those who skulk in the shadows will watch their skin bleach.
  • Engaging in intense real-time combat. Players collect battle scars as they duel with cunning foes and deadly creatures. They can master an array of deadly weapons as they hone the art of blade-craft, hunt their quarry using subterfuge and stealth, or weave death from the elements as they harness the dark arts of the arcane.
  • Building a living legend. Through deeds and actions, "Project Ego" players build a name for their character across the land. They can recruit allies and followers, gain glory or notoriety, make friends and enemies, the whole time interacting with a living world of people, places and events all reactive to them.
  • Shaping and exploring a living, evolving world. Players champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments teeming with cultures, creatures, citizens and cities.
  • Honing scores of unique skills and extras. Players master new abilities and add possessions as their character develops. They can learn to ride steeds, master the art of thievery, acquire pets, clothing or tattoos, and more.
  • Never playing the same game twice. Once an adventure has been completed, players can forge a new tale full of unexpected twists and turns, with new skills, powers, influences, allies and enemies.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Project Ego