CAPCOM ANNOUNCES GREGORY HORROR SHOW
STYLIZED JAPANESE CARTOON OOZES WITH COMICAL CHARACTERS
E3, LOS ANGELES May 14, 2003 Capcom® today announced
plans to release Gregory Horror Show (working title) for the PlayStation®2
computer entertainment system. Based on an award-winning highly stylized
Japanese cartoon of the same name, this totally original 4-D puzzle
adventure game stars tons of unusual and comical characters that ooze
a haunting and spooky atmosphere. Gregory Horror Show stars Gregory
as a hideously misshaped square-headed mouse who acts as the caretaker
of a unique hotel. Gregory Horror Show is scheduled to release this
fall.
Gregory Horror Show puts players into a roll as themselves, as they
have lost their way and wander into a hotel called Gregory House, but
soon find that leaving is not quite as simple as entering. Gregory House
is no ordinary hotel, but a weird alternate dimension, reminiscent of
a dreamlike state. While searching for an exit, players encounter death
who promises to return the player to their own dimension if they collect
all the wandering souls locked in the hotel.
The other guests are not eager to hand over their spirits so players
will have to exploit their weaknesses if they are to gain enough souls
to escape. In order to find out these weak points players will need
to search for clues, solve puzzles and even spy on the behaviour of
other guests by peeping through their keyholes. Time plays a crucial
role in Gregory Horror Show with all the guests keeping to strict schedules
when they watch television, when they eat and when they sleep.
Players must note the behaviour of fellow guests if they are to calculate
the optimum time to try and take their souls.
Gregory Horror Show gameplay features:
· Variety of unique characters Character design by Naomi
Iwatani, who won second place for animated television series in the
Vancouver Effects and Animation Festival (VEAF). Received special
award at the Annecy 2001 International Animated film festival
for an animated television series
.
· Gathering souls Players have the ability to gather souls
from various guests by solving puzzles and through other actions.
· Unlimited amount of plot developments and story twists based
on the time and location.
· Handy item The hand item can be used all
over the hotel and in various ways such as opening doors, stealing souls
and even confusing guests coming to attach you. Players must beware;
for once theyve stolen a soul, the furious guest will give chase
and hunt them down. In order to escape, they will have to quickly run
and hide before the guest unleashes their special attack that will drain
mentality points, a measure of the characters level of sanity.
Once the mentality points are gone, the character will end up just as
crazy and trapped as the rest of the inhabitants.