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Hello people I know and people I do not know, people with whom I have interacted at some point and people who happen to be here for a random reason involving boredom.  I have gathered you here so I can say one thing to your face before (some of…? Anyone hopefully?) you figure it...

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Puddle is a physics-based mixture of puzzle and platform elements, with the player steering a puddle of liquid to an exit point by manipulating the game environment. The user tips the levels to move the liquid, and must gauge the friction, momentum and properties of the different liquids in order to bypass hazards such as electrical sparks, fire, rifts, and obstacles. The realistic physics make controlling the liquid a tricky affair, with tilting too quickly causing droplets to split from the main mass, while the liquid will not clear jumps if it is not moving fast enough. Similarly, hot areas can evaporate the liquid.

Puddle started life as a six-stage student project created by French developer NEKO Entertainment, and won the 2010 GDC Independent Games Festival Division award. The full game offers a huge challenge, with intricate levels design, stunning physics and a wide variety of obstacles set to test the player. Players must use logic and planning to master its ever more complex stages, creating one of the most addictive and enthralling puzzle games of recent years.
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