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FEATURED VOXPOP danielrbischoff
Peace in the Era of Call of Duty
By danielrbischoff
Posted on 04/15/14
In a world dominated by violent media, Americans are no more eager to go to war than they were in the 1980s or the 1960s or the 1940s. Hasn't it always been someone else's problem? The overwhelming majority would rather go on thinking it had nothing to do with them and there...

Real War Screenshots



REAL WAR is being developed by Rival Interactive (www.rivalinteractive.com), a newly formed sister company to OC Inc. Rival's primary focus has been developing state-of-the-art military games, and working with both commercial development teams and government contractors. Rival has formed a new breed of gaming company mixing the military's over 100 years of war-gaming experience with cutting edge gaming technology.

About Real War
Featuring all new levels, graphics and A.I. (Artificial Intelligence), REAL WAR is a Real Time Strategy (RTS) game set in the politically volatile Eastern Hemisphere. A U.S. military base is bombed by a group of terrorists resulting in a number of deaths. The U.S. searches for the culprits and locates their compound in the Sudan. A missile strike is launched, but an unexpected catastrophic event occurs. These actions lead the U.S. into a war with the ILA and the countries that back them.

Gameplay
Gamers can choose to be either the U.S. or the I.L.A. (Independent Liberation Army). Each side will contain 12 scenarios which will take an average gamer approximately 40 hours to finish. Dynamic in-game briefings and news reports gives the gamer a current state of affairs.

REAL WAR is played from an isometric perspective (top down). Gamers control all aspects of their military campaigns ñ air, sea and land troops. There is no phony resource gathering in REAL WAR, rather gamers must establish and protect land, air and sea supply lines. These build up the player's supply points and allows them to order more units and weaponry.

REAL WAR will contain over 40 (for both U.S. and ILA) different units types ñ from infantry and armored vehicles, to nuclear subs and attack bombers. Gamers can attack their enemy with M1A1s or T80s or go with Special Forces and Airborne troops. Each type of unit has their own tab in REAL WAR's interface so gamers can easily click and see what each unit is doing.

Gamers can build Air Force bases so planes can land and provide a facility for them. In addition to F16s and B52s, games will also be able to use psychological warfare on the enemy via a special Psyops plane which will drop propaganda on the enemy. Converted troops and citizens will join your side to aid in the battle.

And yes, gamers can use tactical nuclear weapons (enough to destroy a city) or retaliate and be a "Scud Stud" and bomb away with SCUD missiles.

Availability
REAL WAR will be available in August 2001 for the PC (Windows(R) ME/2000/98/95) at an estimated street price of $39.95.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Real War


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