More Reviews
REVIEWS Hyrule Warriors Review
Link, Zelda, Impa, and more Hyrule heroes hit the battlefield in this Dynasty Warriors spin-off. Can it stand up to the brand’s history?

Disney Infinity: Marvel Super He Review
Disney Infinity 2.0: Marvel Super Heroes adds light RPG mechanics, builds on action, and uses Toy Box Mode to teach players.
More Previews
PREVIEWS Halo: The Master Chief Collectio Preview
Microsoft and 343 Industries want to bring the entire Halo saga to Xbox One and this collection does exactly that with new graphics for Halo 2.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES NIntendo Download September 2014 - Updating Each Week
OK, so I didn't update before PAX and I may have missed one before that. Let's try this again!

Xbox Download September 2014 - Updating Each Week
Minecraft launches on Microsoft's next-generation console and buy a console, choose a free game.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
A Letter to the Big “N"
By shandog137
Posted on 09/12/14
I have and will continue to have a place in my heart for Nintendo. In fact, my first console was a Super Nintendo. The video game market has changed drastically since the early '90s and it seems like what once was platinum is more so along the lines of silver now. Nintendo has always been...

Sadness Screenshots



Sadness

Cracow, 25.07.06

Title: Sadness

Genre: Horror

Developer: Nibris

Platform: Nintendo Wii

Release date: 2007

Nibris based in Cracow, Poland released some new information about one of the mostly mysterious and awaited Nintendo Wii titles – Sadness. Due to the scale of the project Nibris invited some recognized development teams to cooperate. FRONTLINE Studios Inc. will be responsible for programming – a team of 30 people with large experience in Nintendo platforms. Digital Amigos will take care for the visual side of the game; it is a company specialised in graphics of games (e.g. Painkiller) and movies. Many psychologists and creators of horrors were invited to the making of the game.

Once it is chosen, the publisher will inform about this fact on his website. So far, adds Nibris, all the names of alleged publishers which appear on the internet are nothing but rumours. For the time being, no screens or playable demos are going to be published. The publisher will decide about the time of visual presentation of the game.

Nibris also is not going to provide any closer information on the scenario: “Sadness is a novelty on the video games market. Both the story and the presentation of the game is going to be a surprise for a player. You must forgive us the fact that we present so scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not wan to spoil the fun” – says Adam Artur Antolski, one of the scriptwriters.

Despite reluctance to reveal the plot Nibris gave examples of games which had come influence on concept design of Sadness. Eternal Darkness, Silent Hill, Resident Evil, Planetscape: Torment, ICO, Phantasmagoria – these titles had some influence on the way of thinking about Sadness.

Currently presented artworks show a number of monsters from Slavic legends. What is interesting Nibris says we might not encounter all of them in te game – everything will depend on the way of playing and choices of the player.

The information presented so far give a foretaste of a title unique not only in Nintendo games portfolio, but games in general. Let us remind that Sadness is to be a gothic horror in a convention of noir movie. The game is going to be completely black and white! The style goes towards photorealism which is to increase the realism of the game atmosphere. The plot is going to cover the events from before the outbreak of World War I. The location of the events is mostly Ukraine.

Nibris adds another significant detail – Sadness is not going to have any Menu. “We aim at completely intuitive behaviour of the player – just as in life. Every choice a player makes is essential – if you experience traumatic events in your life, they are in you all the time. The same is going to be with Sadness. We want the player feel he participates in events, not only a game” . The game will also have a saving system which is going to be invisible for a player. Operations by Wii controller are going to be completely intuitive.

We will have to wait patiently for this one of the best promising Wii titles – the game will not appear sooner than in the 4th quarter of 2007.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Sadness


More On GameRevolution