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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Savage: The Battle for Newerth Screenshots



With the creation of a new gameplay genre, the RTSS, Savage expertly redefines the first-person shooter and real-time strategy genres by combining elements of both into one cohesive experience. Set in a unique fantasy world eons from now where Humans and Beasts violently battle for their very existence, Savage transports PC gamers to the next level in multiplayer gaming. The result of this meld is a truly unique experience that enables the player to opt for either the fast-paced, run-and-gun action of a FPS (playing as a Warrior) or the more cerebral and tactical planning of a RTS (playing as a Commander). Because Savage offers fully developed aspects of each genre, players must work together as a team in order to defeat their opposition.

Players choose to fight on the side of Humanity, armed with science and technology, or take the side of the Beast Horde, masters of nature and magic. Savage can host up to
64-players in a single game; two players undertake the role of Commander, to lead team initiatives in tactical combat strategy, resource management and “base building,” while another 62 battle in a first-person Action-Mode and must execute the Commander’s tactical instructions and secure their team’s advancement.

The Silverbackä Engine was designed specifically for Savage so both RTS and FPS viewpoints go through the same 3D rendering process, creating fluid, team-based gameplay and amazing, immersive environments.

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