With the creation of a new gameplay genre, the RTSS,
Savage expertly redefines the first-person shooter and real-time strategy
genres by combining elements of both into one cohesive experience. Set
in a unique fantasy world eons from now where Humans and Beasts violently
battle for their very existence, Savage transports PC gamers to the
next level in multiplayer gaming. The result of this meld is a truly
unique experience that enables the player to opt for either the fast-paced,
run-and-gun action of a FPS (playing as a Warrior) or the more cerebral
and tactical planning of a RTS (playing as a Commander). Because Savage
offers fully developed aspects of each genre, players must work together
as a team in order to defeat their opposition.
Players choose to fight on the side of Humanity, armed with science
and technology, or take the side of the Beast Horde, masters of nature
and magic. Savage can host up to
64-players in a single game; two players undertake the role of Commander,
to lead team initiatives in tactical combat strategy, resource management
and “base building,” while another 62 battle in a first-person
Action-Mode and must execute the Commander’s tactical instructions
and secure their team’s advancement.
The Silverbackä Engine was designed specifically for Savage so
both RTS and FPS viewpoints go through the same 3D rendering process,
creating fluid, team-based gameplay and amazing, immersive environments.