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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Shadow Hearts: Covenant Screenshots



Platform: Sony PlayStation®2
Ship Date: Q3 2004
Genre: Role-playing game
Publisher: Midway
Developer: Nautilus
ESRB: Rating Pending

Game Description

Shadow Hearts 2 is a sequel to the critically acclaimed first installment, released in 2001. Taking place over a year after the original ended, Yuri embarks on a new expedition set during World War I in a fantastical world of magic and creatures. Cursed by a secret cult that is taking advantage of the war to fulfill their evil ambitions, Yuri's morphing abilities are weakened. Yuri and his companions must journey to find a cure for his curse and defeat the malevolent cult.

Key Features

•  Engaging. In-depth storyline featuring over 40 hours of immersive gameplay that is set during World War I.

•  Huge Production. Intense gameplay, incredible dynamic music, impressive CGI and Real-time cutscenes, and licensed voice acting that will provide players with 2 DVDs full of content.

•  Judgment Ring. Innovative combat system that not only allows players to choose which characters to bring to battle with the final outcome of the battle is based on the players' speed and accuracy, but features team-based combo attacks and defense of formations.

•  Complex Characters. Players encounter and control many unique characters, each having their own distinct personality, attributes, abilities, and subquest missions.

•  Inventive Magic System . The implemented magic system allows players to select whichever character they want to cast a particular spell that they've earned.

•  Harmonizer . Yuri is back and brings with him his ability to morph in to various creatures.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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