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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Shellshock 2: Blood Trails Screenshots



Tuesday 30th September/... Eidos Interactive, creator of some of the world’s leading videogame properties, today announces a return to the war-torn jungles of Vietnam in Shellshock 2: Blood Trails, a brutal and twisted psychological first person shooter, coming to disturb your Christmas.

At the height of the Vietnam War, a covert ops cargo plane carrying a top-secret consignment known only as ‘Whiteknight’ is lost over the deepest, uncharted jungles. Special Ops soldiers are immediately dispatched to the scene to retrieve the top secret shipment and one-by-one they disappear without a trace… until one month later, one of them suddenly walks out of the jungle.

Crazed and deranged, something in the jungle had ripped out his humanity, poisoning his soul. Something in the darkness had driven him mad….and followed him out.

Taking the first-person war game and turning it on its head, Shellshock 2: Blood Trails places you in a war where fear takes on a whole new meaning.

“Shellshock 2 is very different to any first person shooter you’ve seen before; at times it feels more like you’re in a horror movie than a game,” said Lee Singleton, General Manager of Eidos Game Studios. “Survival takes on a new meaning as you fight against all sides of the conflict: your enemy, your allies and the victims… the casualties of Whiteknight, an enemy that ultimately has no side.”

Shellshock 2: Blood Trails will be released for Christmas 2008 on the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and Games for Windows®.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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