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So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Sidera Screenshots



Touching one of the stars or planets surrounding the supernova will cause it to explode, forcing the supernova backwards in the opposite direction. However, if the object is not directly in a line, horizontally or vertically, with the supernova, it will not explode. Instead, a white crosshair reticule will appear, briefly indicating those bodies that are in a horizontal or vertical line with the supernova. With the supernova's current position, only those bodies close to these targeting lines can be destroyed.

This is where Sidera becomes obsessively fun. Players must evaluate the screen to determine which bodies can be destroyed and which to destroy first. Successful players will develop strategies for anticipating one or more moves ahead in helping them choose the best planet or star to destroy. This can become quite complex, as at higher levels there may be dozens of planets and stars that must be cleared.

Feature Highlights:
* Touch arcade game in outer space with animated particles
* Destroy all the planets and stars to complete the level
* OpenFeint integration
* 80 levels of play
* 3 levels unlocked at start of play
* Free levels solutions
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Sidera


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