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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Siegecraft Screenshots


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BEAUTIFUL WORLDS
Exquisitely created environments and 3 unique races to play, Knights, Vikings and Samurai. Each race has their own campaigns to battle through and hand crafted units, buildings and scenery. Embed yourself in each world with unique warriors, weapons, buildings and monster bosses! Did someone mention mountain trolls??

IOS 5 FEATURES
Turn-based Multiplayer! Battle friends or random enemies and grab loot whether you win or lose.
iCloud synchronization for weapon upgrades and star achievements across all your iOS devices.

MORE LEVELS THAN YOU CAN SHAKE A STICK AT
6 Campaigns, containing 25 unique levels!
1 Beginner campaign
3 Story driven campaigns - Knights, Vikings and Samurai
1 Endless/Survival campaign - You know you want endless Viking zombies!
1 Multiplayer campaign exclusively for iPad users!

SPECIAL CATAPULT ITEMS
Want to lob a cow at your enemy? Go for it. Troll’s head? Got it covered. Flaming dwarf??? Not yet...

CONSOLE GRADE GRAPHICS
Never before seen graphics on a mobile device. Real-time water reflection and refraction create a stunning environment. Hollywood style bloom effects and high resolution textures for the iPhone 4S and iPad2.

AUTHENTIC WEAPONS
Catapult
Crossbow
Trebuchet
Battering ram

UNIVERSAL - WITH EXCLUSIVE CONTENT FOR IPADS
Siegecraft is crafted to look as good as it can be for each individual device. Plus iPad owners get exclusive multiplayer levels where 2 players can battle it out on a single iPad!

COMPETE TO BE KING
Challenge your friends on your iPad and stand above other would-be-kings on the Game Center Leaderboards!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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