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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Silent Hill 4: The Room Screenshots



FEAR STRIKES CLOSE TO HOME IN KONAMI'S SILENT HILL 4: THE ROOM

Terror Arrives on PlayStation®2 and Xbox™ in Fall 2004

REDWOOD CITY, CALIF. - January 9, 2004 - Leading videogame publisher, Konami Digital Entertainment - America, a subsidiary of Konami Digital Entertainment, Inc., today unveiled plans for a fourth terrifying installment of the wildly popular Silent Hill series. Continuing to blur the lines between reality and horrific alternate worlds, Silent Hill 4: The Room for the PlayStation®2 and Xbox™ is set to once again strike terror into the hearts of gamers in Fall 2004.

Taking the series in a new direction, apprehension and fear immediately run high when the new main character, Henry Townshend, finds himself trapped in his own cursed apartment. Only by exploring mysterious portals leading to disturbing alternate worlds will Henry begin to uncover clues as to why he is trapped. However, in true Silent Hill fashion, mysterious new characters, horrendous creatures, and the undead will use any means necessary to impede his progress. A tense atmosphere and grotesque enemies will get the player's heart thumping as Silent Hill 4 delivers a gameplay experience that fans and newcomers will never forget.

Using state of the art technology, the development team has effectively created bone-chilling effects to add to the game's creepy atmosphere. Players will be able to see changes in environments over time, as the alternate world seeps into reality. In addition, Silent Hill 4 shifts between the first and third-person perspective, which is a first for the series. Beautifully detailed environments, a haunting soundtrack and the game's trademark psychological horror complete Silent Hill 4 's overall fear factor as players travel between the room and their worst nightmare.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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