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Silent Hill2 Screenshots


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Publisher: Konami
Genre: Horror
Platform: Playstation 2
Release Date: August 2001

KONAMI GAMERS DAY, SAN FRANCISCO - December 7, 2000 - North American gamers will return to Silent Hill in 2001. Konami of America, Inc. today confirmed that Silent Hill 2, the sequel to the hit horror game, Silent Hill will be available in North America for the PlayStation® 2 computer entertainment system in Fall 2001. The striking imagery and eerie drama of the original Silent Hill led to overwhelming critical and retail success. "

Silent Hill 2 and the original Silent Hill journey to a place that very few games dare to reach…your inner fears" said Jason Enos, Product Manager at Konami of America, Inc. "The incredible graphic quality and attention to detail combined with a completely new storyline is guaranteed to quicken pulses and frighten late-night gamers."

In Silent Hill 2, players assume the role of James, an "everyman" protagonist who receives a cryptic letter from his wife beckoning him to meet her in Silent Hill, a place that holds great meaning for the couple. What would normally be a comforting, even romantic letter, scares and confuses James - his wife has been dead for three years. The mystery of the letter compels him to return to the surreal horror and all-too-real danger in Silent Hill.

Silent Hill 2 brings players back to the eerie town of Silent Hill in a new story with all new characters. Set in dense fog and haunting darkness accompanied by dramatic music in Dolby surround sound, Silent Hill 2 pushes the boundaries of macabre horror. Benefiting from the advanced technological power of the PlayStation® 2, the visual expressions of the characters, the weather conditions and the charnel-house gore of the game are intensely frightening. Players face over 10 new types of enemies and have access to a variety of new shooting and striking weapons, including the pistol and steel pipe found in the original.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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