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Silent Hunter 4: Wolves of the Pacific Screenshots

Legendary PC Series Brings Intense Action to WW II Pacific Theater
SAN FRANCISCO– AUGUST 23, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced a new chapter in the award-winning Silent Hunter® submarine simulation franchise Silent Hunter 4: Wolves of the Pacific™. Silent Hunter 4: Wolves of the Pacific will be available for PC in the spring of 2007. 
“The Silent Hunter series is a legendary franchise that unquestionably set the standard for submarine simulations,” said Tony Key, Vice President of Marketing at Ubisoft. “Silent Hunter 4: Wolves of the Pacific continues that tradition with its amazing graphics, authenticity and immersive gameplay.”
Developed by Ubisoft’s studio in Romania, Silent Hunter 4: Wolves of the Pacific takes players to the depths of the Pacific Ocean as the skipper of an American submarine. Immersed in this intense environment with the help of amazing graphics and sound, players will engage in massive battles with enemy units, manage and evolve an entire submarine crew, and earn promotions and commendations to ensure victory in the Pacific.
Silent Hunter 4: Wolves of the Pacific features include:
•           Hollywood Blockbuster Experience: Lifelike graphics and spectacular audio/visual effects offer an incredibly immersive gaming experience.
•           Innovative Crew Evolution: Earn upgrades and experience to help create the most effective naval force in the Pacific Theater.
•           Immersive Single-Player Gameplay: Diverse mission objectives and events on more than 15 maps combined with unique rewards make each campaign a unique experience.
•           Addictive New Online Adversarial Mode: Join forces with up to eight friends via LAN or four via Internet in either cooperative or adversarial gameplay modes. Scripted and generated mission types allow for epic online battles and unlimited replayability.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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