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FEATURED VOXPOP shandog137
Re-Masters - Next-Gen Backwards Compatibility?
By shandog137
Posted on 03/30/15
I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

Silent Storm Screenshots



In the works since September 2000, "Silent Storm" is a true 3D game combining turn-based tactical combat and role-playing set in World War II. With a choice of 40 highly trained mercenaries and over 75 authentic WWII weapons, the player must lead a squad of elite troopers deep behind enemy lines to perform covert missions.

For the first time in a 3D tactical game, gamers enjoy a free range of game styles and difficulty levels. Non-linear campaign structure allows players to utilize squads at their own pace. Playing either the core missions or tackling an unlimited number of automatically generated missions, players attack enemies head-on or by using stealth and guile. Almost every mission has multiple paths to completion.

Other features include the following:

  • Two independent campaigns for Allied forces or the German Axis throughout Europe in 1943
  • Over 40 mercenaries of various nationalities available in each campaign, with 6 different professions, augmentable skills and over 50 additional abilities
  • True 3D, fully interactive game worlds: players can battle on the open ground and inside buildings, including destructible multi-story houses and dungeons
  • Unique weapons known only by authentic archived documents offer radically new gameplay options
  • Advanced physics simulation: realistic object destruction, real bullet tracing according to its type, speed and properties of materials being penetrated
  • Multi-functional 3D map editor
"Silent Storm" is due to ship spring 2003 for the PC platform.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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