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Simcoaster Screenshots




Publisher: Electronic Arts
Developer: Bullfrog
Format: PC Category: Strategy / World-Building
Ship Date: In stores Feb. 2001
No. of Players: 1 Player

PRODUCT DESCRIPTION
Remain seated and keep your hands on the keyboard at all times, you're about to experience the most gut-wrenching, face-twisting, pulse-pounding roller coasters of all time. That's because you build them and ride them in SimCoaster, the ultimate sequel to Sim Theme Park. In SimCoaster you'll create the theme park of your dreams with 200 rides, roller coasters, sideshows, and shops in three distinct themes. Along the way you'll research new rides, hire a staff, avoid bankruptcy and progress through fifteen challenging levels of play. An easy to use interface and stunning 3D graphics makes it fun to create and enjoy the most outrageously exciting rides anyone has ever seen. In SimCoaster there's a new thrill around every corner!

KEY FEATURES
· Build and Ride 18 Styles of Roller Coasters - Easy to use coaster design tools will have you building a huge variety of nausea-inducing roller coasters in no time.
· Complete Theme Park Experience - The robust 3D engine takes you to every corner, booth, and angle in the park - including a seat on your rides as you take them for a spin.
· More In-Depth Business Simulation - Put your business acumen to the test as you set admission prices, monitor operational costs, advertise special attractions, etc.
· All-New Coaster Design Kit - Sidestep the business aspect of your theme park and focus on building and riding your amazing constructions.
· Three New Themes - Check out the new rides, concessions, and shops in the all-new Arabian Nights, New Science, and Polar Zone themed areas.
· More Accessible Gameplay - A new, easy-to-use interface makes it simple to design your rides and manage your park.
· All-New Storyline - Work your way up the corporate ladder, from assistant manager to company president.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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