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Socom 2 Screenshots

Publisher: Sony Computer Entertainment America, Inc.
Developer: Zipper Interactive
Genre: Action /Military Strategy
Players: Single-player offline and 1-16 players via online Broadband or LAN play
Platform: PlayStation®2 computer entertainment system
Peripherals: DUALSHOCK™2 analog controller, Memory Card (8MB) (for
PlayStation 2), Network Adaptor (Ethernet/Modem) (for
PlayStation 2), SOCOM headset, USB headset (for PlayStation 2)
(sold separately)
Launch Date: November 4, 2003
Target Age: 18 + Years
Rating: RP (Rating Pending)

Protect America from enemy forces in urban and rural warfare throughout the world in
SOCOM II: U.S. Navy SEALs, exclusively for the PlayStation®2 computer entertainment
system. The sequel to the more than one million unit selling SOCOM: U.S. Navy SEALs
is back with new gameplay, chat functionality, mission types, weapons and more.

Featuring the most realistic SEAL gameplay and mission designs of any military shooter,
players will again be able to play and communicate online in a competitive environment
using online broadband or LAN play through all new combat environments and maps. In
addition to demolition, suppression and extraction (hostage rescue), new mission types
such as escort and breach are available in the online mode. Teamwork is crucial and
players can communicate real-time either in the game lobby or in online play using a
SOCOM headset or USB headset (for PlayStation 2) and view the “who’s talking
display.” Players can create customized games or join one according to their rank,
assuring compatible skill-level in online play. Missions take place in both urban and
rural settings, in various weather conditions and during different times of the day. Many
environments also include vehicles like T72 tanks, Apache helicopters and weapon
emplacements including machine gun and grenade turrets.

In single-player mode, SOCOM II places you in the role of an elite SEAL commander
whose team’s orders are simple – strike targets of importance within 12 all new intense
international missions ranging from Algeria and Albania to Brazil and Russia. Utilizing
the best weaponry, technology and training available, players will battle through new
terrain and urban environments and can accept no outcome but victory.

As the team commander, players must instruct their team on a mission, either through
voice recognition technology (with a SOCOM headset or USB headset (for PlayStation
2), or via on-screen commands. Players actualize the mission with their SEAL team
through authoritative commands that will control the player’s AI teammates, who will
respond and follow orders appropriately. Players will also be able to confront the enemy
in collaboration with various international special forces like the British SAS and the
Russian Spetznaz.


•SOCOM II: U.S. Navy SEALs is the sequel to the number one online console game.

•Association with Naval Special Warfare Command ensures realistic SEAL gameplay
and mission designs.

•Lead your SEAL team in single player mode, or exchange fire with up to 16 total
players via enhanced online broadband or new LAN play – with five mission types,
rank insignias, friends’ and ignore lists, clan ladder rankings, detailed player statistics
and the ability to call in air strikes.

•Online broadband gameplay supports up to 16 players (eight per team) and up to eight
spectators can observe the fast-paced action.

•Battle the world’s terrorists in 12 intense, richly detailed single-player missions, or in
12 new multiplayer operations in Brazil, Russia, Albania and Algeria. The 10 original
SOCOM multiplayer missions are also playable online and are enhanced and updated.

•Two new mission types, Breach and Escort, are available in the online mode in
addition to the Demolition, Extraction (Hostage Rescue), and Suppression challenges.

•Confront deadly enemies with the most skilled Special Ops force ever assembled,
including collaboration with (Russian) Spetznaz and (British) SAS groups.

•All new communication (voice and text chat) improvements to on and offline modes
including voice alteration to deliver the most dynamic and interactive gameplay on
any console.

•A SOCOM headset or USB headset (for PlayStation 2) can be used to communicate
verbally with fellow team members during online games, either in game or in the
main lobby. You can also use sub-channels for offense and defense in order to more
easily communicate with your teammates, including an all new “who’s talking”

•Various difficulty levels will provide challenging single-player gameplay to all
gamers. In online play, choose to join a rank-specific or open game to play with
those of similar skill levels.

•More than 15 new weapons include the AT-4, RPGs, handguns, assault rifles, sniper
rifles, shotguns, sub-machine guns, machine guns, grenades, laser designators,
explosives, anti-personnel mines and a new nightvision interface. Weapons are
realistic in their accuracy and are affected by movement and weapon recoil.

•Missions take place in both urban and rural settings, in various weather conditions
and during different times of the day. Many environments also include enemy
vehicles like T72 tanks and Little Bird helicopters.

•Enhanced Dolby Surround Pro Logic II-supported audio features a dynamic musical
score performed by the Seattle Symphony Orchestra. SOCOM II: U.S. Navy SEALs
also supports progressive scan video output.

•SAG voice actors Vanessa Marshall, Paul Mecier, Jason Spisak, Michael Clark
Duncan, Larry Cedar and many more, recorded more than 10,000 lines of dialogue in
multiple languages.

•All new SEAL and enemy models, new animations, human iris “virtual eyes”
simulation, and greatly improved AI provide the most realistic military gaming
experience available.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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