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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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Despite the simplicity of the gameplay there is quite a lot of complexity lurking underneath that will leave you itching to have just one more go to tweak your base design and see if you can push your score higher. For example, each base component can be upgraded multiple ways and you have to plan your upgrade path from the start having to make tough decisions like; "Can I fit another cannon on if I do these shield upgrades instead". Upgrades are nicely balanced and there is no one way to succeed, its up to the player to discover their preferred play style.

While the trial demo version is limited to 30 waves and level 10 technology, the full version allows you to play on until your base finally becomes overwhelmed. The full version also adds a number of powerful unlockable weapons and 3 different defense scenarios that require the player to adapt their defense strategy accordingly. Individual games play out in under an hour and the player may save and quit at anytime and resume the action from the start of the last wave.
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