Product Name: Tom Clancy’s Splinter Cell® Pandora
Format: Xbox, PlayStation2, PC, Gamecube, GBA, cell phones (GameLoft)
Launch Date: March ’04
Retail price $49.99
Publisher: Ubi Soft Entertainment
Developer: Ubi Soft Shanghai Studios
Category: 3rd person, Stealth Action
# of Players: 1 offline: TBA online
ESRB Rating: T (TBD)
• U.S. troops become embroiled in an independence conflict between East
Timor and Indonesian guerillas.
• Militia leader Suhadi Sadono has made himself untouchable.
• Deployed by a top secret wing of the NSA (National Security Agency) known
as Third Echelon, Sam Fisher is a lone field operative supported by a remote
team. Charged with saving the world, it’s a high stakes game. If he fails,
the U.S. will deny any knowledge of his existence.
• Fisher must defend and assist the US military, until Sadono can be neutralized
and the guerilla faction decapitated.
An experience so compelling you feel it.
• Believe the story.
Inspired by the world of Tom Clancy, and endorsed by the famous author, and
written by JT Petty, who penned the original Splinter Cell, Tom Clancy’s
Splinter Cell Pandora Tomorrow features a storyline so real you can feel it.
Tension filled stealth-action springs from a compelling original storyline
so realistic it could have been ripped from
• Understand the characters. In this sequel to the original game, favorite
characters like Sam Fisher and Irving Lambert return and unveil even more about
their personal histories in the more character-driven storyline. New antagonists
appear, including Suhadi Sodano an Indonesian guerilla leader whose beliefs
are sound, but whose methods are barbaric. And then there is Norman Soth: CIA-trained
mercenary deep under cover or traitor working for the enemy? Whose side is
he really on?
• Immerse yourself.
Revolutionary lighting, shadowing, animation, physics, and sound effects pushed
to the limit to create a universe so
tightly woven that the line between reality and gaming starts to blur. “High
res” cinematics, amazing sound design
and music as well as top quality voice over give SCPT as unique movie production
quality. Voice actors, music
composers and cinematic directors to be announced in the coming months.
• You’ve got the moves.
Now more than ever, Sam relies on his moves. In this sequel to the original
Splinter Cell, circumstances demand that Sam use his agility and athleticism
to avoid detection and death. In fact the level design demands them. Use a half
split jump to reach a ledge, zip line across an open courtyard, rappel along
the side of a building, SWAT-turn
to bypass an open door unseen.
• You’ve got the gear.
Based on prototypes currently in development, or gadgets out on the field,
Sam Fisher has a menu of high tech gadgets and tools from which to choose.
Revolutionary multiplayer stealth action gameplay online for the first
• Take Splinter Cell online.
Taking place in a graphically-rich environment we expect from Splinter Cell,
the multiplayer gameplay is a natural extension of the Splinter Cell world.
Just as in Splinter Cell, players will call on a wide variety of gadgets, weapons
and athletic moves to best their opponents. The light and shadow-filled environment
offers dark retreats for stealth gamers and wide open spaces that spell danger
for spies. The multiplayer game is integrated into the compelling offline story,
though both offline and online gameplay can be enjoyed independently of one another.
• Choose a side.
Taunt your enemies from the shadows as you meet stealth objectives playing
through wide multiplayer maps in third-person view as a Shadow Net Spy. Or
track spies using a first-person perspective as a heavy armed Argus Mercenary
protecting your compound. The abilities and resources on each side are evenly
matched. Winning will come down to skill and strategy.
• Feel the tension.
Just as in the original game, online players will feel the tension that comes
from never knowing what might happen next. Shadow Net spies hold their breath
as mercenaries pass by close enough to touch them. They hide in the dark and
wait for the right moment to spring into action. They work in concert—one
can distract the mercenaries,
while the other(s) meets the objective. Mercenaries never know when a Shadow
Net spy might silently drop down from the shadows to attack, or slip by detection
efforts to complete a mission. But relying heavily on their detection devices
they feel like they can stop the threat—at least for now. Are
spies stealing your secrets while they toy with you?
It’s important to note that the maximum number of players on a multiplayer
map is four. Too many people in a map would create chaos and result in shooter
gameplay. But this is Splinter Cell. It’s a stealth action game not a
shooter. This game tests your stealth and your strategy, your readiness and
your resourcefulness. Are you ready?
• Feel the game.
The multiplayer maps feature the revolutionary lighting, shadowing, animation,
physics, and sound effects that have become the Splinter Cell trademark. Graphical
effects push that even further. Electronic interference can disrupt the vision
and tools of the mercenaries. Spies must avoid the searching flash lights and
laser pointers. Flash bang, shaft and gas grenades are also powerful visual effects
that players will have to deal with. Thanks to their advanced goggles, Shadow
Nets can see in the dark and read thermo signatures in their environment while
mercenaries detect movements and electro-magnetic disturbance in their surroundings…and
much more to discover.