CREATE A PARTY ISLAND WITH EIDOS' SPRING BREAK
Can't afford a vacation? Afraid to step foot in the sun? Eidos brings
the party to your PC
San Francisco, CA (October 18, 2001) - Eidos Interactive (NASDAQ:
EIDSY), a leading developer and publisher of interactive entertainment
for the PC and console gaming systems, today announced that its party
simulator Spring Break is currently in development by Deep Red. Based
on a game concept by Eidos' executive chairman Ian Livingstone, the
Spring Break bash will begin in Spring 2002.
"A spring break vacation is the perfect experience to bring to the PC.
Eidos has combined everything we love about partying on an exotic island
- live music, romance, beach activities, water sports, bikinis, beautiful
people and hot sun - to create island adventures at their best," said
Ian Livingstone, Executive Chairman at Eidos Interactive. "It's up to
the players to decide what kind of spring break resort they want to
create and the type of people they want to attract to it. Players will
know instinctively how to play it."
Set on a chain of exotic tropical islands, players compete to create
the most successful vacation experience. Gamers build all-inclusive
resorts featuring beautiful hotels, bars, night clubs, restaurants,
water sports, a variety of spring break activities, and more. Once the
party is created, players sit back and watch all the self-indulgent
visitors' fun in the sun. Gamers reap all the joys and the headaches
of running a typical vacation resort, from romance and unruly guests
to food poisoning and inclement weather.
Clive Robert, managing director of Deep Red said, "Spring Break's objective
is to be fun, light-hearted and exotic. It appeals to both males and
females and plays on everyone's desire to head out on a wild, spring
Every scenario in Spring Break is based on a different island. Each
island features different types of guests, unique hazards, various attractions,
and more. In addition, each island has its own set of objectives, which
players must achieve in order to create a successful, thriving resort.
For example, one island objective might require players to focus on
water activities; another may require players to create the ultimate
night club experience. If you manage to accomplish the scenario goals,
you will unlock additional islands and game features.