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FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

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STAR TREK: CONQUEST

PUBLISHER: Bethesda Softworks

DEVELOPER: 4J Studios

RELEASE DATE: Fall 2007

PLATFORM: Nintendo Wii and Sony PlayStation®2

GENRE: Strategy/Action

DESCRIPTION: Star Trek: Conquest is a single-player game of galactic conquest featuring a blend of strategy and action set in The Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and manage their growing empires in turn-based strategy, and then engage in all out starship combat in real-time action.

GAME PLAY: Strategically, players must effectively manage their limited resources to expand their empire. Players can decide how to best achieve objectives by managing fleets, admirals, building support structures, researching technology and engaging enemies in combat. Once battle is initiated, the game switches to a ship level tactical view allowing players to take direct command of their ships and engage in real-time combat.

KEY FEATURES:

• Strategy game set in The Next Generation era
Planets held by Next Generation era races are set in a large galactic map, where turn-based strategy allows you to build and expand your empire.

• Real-time Starship combat
Take direct control of any ship and experience intense action as you engage in real-time combat.

• Resource Management
Wise spending on starbases, factories, research facilities, and starships determines success.

• Six Playable Races
Choose to command the Federation, Klingon, Romulan, Cardassian, Dominion, or Breen race, each with their own unique set of strengths and weaknesses.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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