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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Star Trek: Encounters Screenshots



DEVELOPER:  4J Studios
PUBLISHER:  Bethesda Softworks
RELEASE DATE: Fall 2006
PLATFORM: Sony PlayStation 2
GENRE: Action/Arcade

STAR TREK: ENOUNTERS is a shoot-‘em-up, arcade-style space combat game for one or two players. Star Trek: Encounters features a wide selection of authentic Star Trek ships, characters, weapons, and mission scenarios based upon The Original Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise generations.

GAME PLAY: Gameplay allows for instantaneous action combined with tactical depth. Star Trek: Encounters will offer an Episode Mode featuring missions based upon elements of the Star Trek movies and TV series, as well as an exciting Skirmish Mode and a two-player Multiplayer Mode.

KEY FEATURES:
 
• Five Generations at Your Control. Ships and characters from five different generations of Star Trek including The Original Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise.

• Authentic Trek Universe. Experience the Trek you know with missions based on classic moments from the television series and films.

• Three Exciting Gameplay Modes. Choose from Skirmish Mode to jump right into the action, Episode Mode to complete full-length missions, or Multiplayer Mode to go head-to-head against a friend.

• Thrilling Arcade Action.  In this fast-action game, you’ll make tactical use of shields, weapons, maneuvering, energy allocation, crew distribution, and Classic Character Cards as you battle your opponents.

• Twenty Independent Missions. Based on the television series and films, delve into action and be a part of the story that spans 40 years of Star Trek.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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