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Star Wars: The Force Unleashed II Screenshots



SAN FRANCISCO, Calif. — Dec 12, 2009 — The Star Wars® Saga continues in 2010 with Star Wars: The Force Unleashed II, a sequel to the blockbuster videogame developed by LucasArts.

Released in 2008, Star Wars: The Force Unleashed remains the fastest-selling Star Wars game ever, with sales of nearly seven million units worldwide. The action game garnered numerous accolades including the WGA Award for outstanding achievement in writing for videogames.

With Star Wars: The Force Unleashed II, the epic story continues as players once again assume the role of the devastatingly powerful Starkiller - Darth Vader's secret apprentice set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope.

"Executive Producer Haden Blackman and his team have been able to build on the core foundation of the award-winning original and create a powerful combination of engrossing story-telling and intense action. The Force Unleashed II gives fans an opportunity to wreak havoc on an even greater scale in the Star Wars universe," said LucasArts' President Darrell Rodriguez.

More information about the game can be found at the official website, www.unleashed2010.com, which will continue to release details throughout the year.

About LucasArts
LucasArts, a division of Lucasfilm Entertainment Company Ltd., is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.

LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2009 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. All rights reserved.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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