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FEATURED VOXPOP Starling
E3: PC or rather about the lack of it
By Starling
Posted on 06/15/13
E3 2013 has been very silent for me. There's tons of media, but most of it buzzes past my ears without them catching the important keyword that my ears are fine tuned to receive: "PC" or "Personal Computer". Microsoft, Sony, EA and Ubisoft have all shown their cards...

Starlight Story Screenshots


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Key Features
- Superstar Transformations – Build up Superstar energy as you fight, then unleash powerful transformations that augment your abilities and morph you into the shape of fallen foes!
- Always Have a Friend – Take a loyal pet into battle with you from the moment you step into the game. Pets share in your Superstar transformations as well, taking on all-new forms. Collect more pets as you explore and fill up the stable!
- A Mount for All Seasons – Mounts in Starlight Story are for more than fast travel and fabulous looks. Mounts are equipped like other gear, and provide stat increases as well as speed boosts. You can always show off your style, because mounts stay active even in combat!
- Develop with Class – Five main classes form the backbone of the gameplay, with each class further branching into two more specialized classes as you play. From the Surgeon to the Engineer and the Magus to Shaman, these advanced classes exemplify the dichotomy of the Starlight Story world.
- No Shortage of Bosses – Whether you’re traveling in the open world or delving into instanced dungeons with friends, there are plenty of challenging bosses to battle. And if you’re lucky, you just might emerge with the ability to take the boss’s form with a Superstar transformation!
- Wonders of the World – Some areas hum with marvelous machinery, while others pulse with mystical energy. Explore an incredible landscape that combines fantasy, steampunk, and sci-fi elements for a unique mix of visuals that will always leave you eager to see what’s just around the corner!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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