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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

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Publisher: Sony Computer Entertainment America, LLC
Developer: Super Massive Games
Platform: PlayStation®3 (PS3TM) system
Genre: Party Game
Players: 1-4 Players
Release: September 2010
Rating: “RP”
Compatible Peripherals: (1-2) PlayStation®Move motion controllers,
PlayStation®Eye camera

OVERVIEW:
Step into an animated augmented virtual reality in Start The Party!TM, a collection of interactive social party games for the whole family. Start The Party! transforms the PlayStation®Move motion controller into an array of virtual props that players hold in their hand to twist, cut, swat, paint, pop, and jab their way through a series of fast-paced challenges requiring skill, speed and precision. Players are fully immersed into Start The Party! as the PlayStation®Eye displays the players and their surroundings within the game’s colorful user interface, making them the star of the game.

KEY FEATURES:

* Compete in interactive mini-games like Swat It, Cut It, Paint It, Light It, and Pop It that require players to use props that virtually appear in their hands to rack up points and improve their score.
* Entertaining and fun to play solo or with a group of friends and family, Start The Party! supports a single player Custom mode, a Survival mode, and even a pass-and-play multiplayer Party mode.
* Capture and record video and audio with the PlayStation Eye to personalize each player’s character.
* Start The Party! can be played with 1-4 players using pass-and-play gameplay with a single PlayStation Move motion controller.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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