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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Steel Battalion: Heavy Armor Screenshots



Steel Battalion Heavy Armor delivers an unprecedented level of control and interaction. VT movement, aiming and firing of the main guns are undertaken using the Xbox 360 controller. A wide variety of other combat-crucial actions are done through Kinect for Xbox 360 with upper body gestures - from starting the engine, to operating the scope or manning the turret-mounted machine gun. Kinect for Xbox 360 also provides a means of interacting with your fellow crew members, from ensuring a panicked crew member stays focused, to a high five for successfully completing a mission.
NEW FEATURES
- War, inside and out: Steel Battalion Heavy Armor provides a combination of first-person shooter (FPS) controller gameplay with immersive gameplay elements that only Kinect can provide
- Take to the battlefield: Instil fear in the enemy as the pilot of a Vertical Tank (VT), but feel fear of death as you and your crew become the focus of the enemy’s attacks
- Brothers in arms: Utilize Kinect to engage with fellow VT crew members as you share the emotional highs and lows of the battlefield
- Unique universe: Steel Battalion Heavy Armor is set in a world where the balance of power has been dramatically changed following a technology meltdown and once mighty nations are now reliant on human skill and courage to regain justice and freedom
- Innovation: As with the original Steel Battalion, Steel Battalion Heavy Armor, once more demonstrates Capcom’s commitment to take advantage of current technologies and push development boundaries to deliver unique and compelling gaming experiences
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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