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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

StickBo Pro Screenshots



StickBo is more than a mindless run-and-gun shooter. While there’s nothing like mowing the lawn with the Mini-Gun or scorching the earth with the Flamethrower, the cover system enables you to employ strategy to complete each wave. Based on your performance, you will be awarded The Medal of Honor (complete wave with > 90% health), a Service Medal (complete wave with > 50% health), or a Purple Heart.
StickBo's wave-based auto-save and simple interface is not only perfect for a quick game when you have a spare moment, but also allows for hours of seamless game play. As an added bonus, the wave selection option allows you to start the game from any wave you have previously completed. These are The Weapons You'll be able to use:
M16: The M16 is your default weapon. Its accuracy and 3 shot burst will eliminate enemies one-by-one.
Bowie Knife: StickBo’s bread and butter. He was given this as a child. It hasn’t left his side.
AK-47: Awarded at Wave 4: The fully automatic AK-47 will give the enemy a taste of their own medicine.
Frag Grenades: Awarded at Wave 6: Level enemies and their assets with a well placed fragmentation grenade.
Shotgun: Awarded at Wave 11: The multi-kill special, clear a line of enemies with one pull.
50 Cal. Sniper Rifle: Awarded at Wave 21: Take cover and blast through everything; with speed and accuracy they'll never see it coming.
Flamethrower: Awarded at Wave 31: Unleash your inner pyro. This thing’s hotter than ChickBo.
Mini-Gun: Awarded at Wave 51: Heaves lead like no other. Rounds tear through multiple enemies at a time.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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