Strike Suit Zero Screenshots


strike-suit-zero_011 strike-suit-zero_010 strike-suit-zero_009 strike-suit-zero_008 strike-suit-zero_007
strike-suit-zero_006 strike-suit-zero_005 strike-suit-zero_004 strike-suit-zero_003 strike-suit-zero_002
strike-suit-zero_001

Every second is precious; you’ll be forced to fight with fury, choose targets on instinct and make snap decisions that will not only affect the outcome of your mission but your path through the game and the ultimate destiny of seven billion lives.
Strike Suit Zero  features a dazzling art style, high-speed zero gravity vehicular combat, branching-mission structure, ship designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion) and music from award-winning sound designer Paul Ruskay (Homeworld), and will be presented to the press in the Business area at GamesCom 2011 in Cologne, Germany.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Strike Suit Zero