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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Summoner Screenshots



PRODUCT DESCRIPTION:
A graphically brilliant entry into the RPG genre, from the creators of the award-winning Descent and FreeSpace series, Summoner crafts a unique look and complex story set in an original fantasy setting. Summoners have toppled empires and challenged gods. They are venerated as saviors and feared as destroyers. With rings crafted by the ancient Khosani, the gifted can call forth demons, dragons, and elementals, but only the strongest can control the forces they unleash. To save their kingdom from annihilation, players must journey to the lost empire of Ikaemos, the island monastery of Iona, and the forest labyrinth of Liangshan, questing for the Summoners' rings.

OVERVIEW:
Genre: RPG
Platform: PC/Mac, PlayStation 2
Projected Ship Date: PS2 - Fall 2000; PC/Mac - Winter 2000/2001
Players: 1-4 on PC/Mac, 1 on PlayStation 2
SRP: TBD
Developer: Volition, Inc.
Website: http://www.summoner.com/

FEATURES:
· 3D engine with a 3rd person view and a graphic quality that rivals top action games
· Dynamic camera system offers cinematic views, including zooming, rotating, and panning controls
· Complex story with unique characters inspired by literature, folklore, and mythology
· Jaw-dropping magical and summoning effects
· Easy-to-learn combat system with progressive depth
· Amazing in-game cinematics
· Incredible variety of weapons, spells, monsters, and characters
· Compelling quests that involve more than hack-and-slash combat
· Unique and fantastic locales, from vast dungeons to sprawling cities
· Control up to five characters or summoned creatures in your party
· Solid party-based multiplayer adventures (PC/Mac only)

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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