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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Super Paper Mario Screenshots


super_paper_mario_010 super_paper_mario_009 super_paper_mario_008 super_paper_mario_007 super_paper_mario_006
super_paper_mario_005 super_paper_mario_004 super_paper_mario_003 super_paper_mario_002 super_paper_mario_001



Format: Nintendo GameCube™
Launch Date: Q4 2006
ESRB: RP (Rating Pending)
Game Type: 2-D/3-D Sidescrolling Platformer with Role-Playing Elements
Players: 1
Developer: Intelligent Systems

KEY INFORMATION
The newest chapter of the Paper Mario story isn’t just out of this world … it’s out of this dimension.

  • What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention RPG and platformer elements, the game slips back and forth between dimensions. The action sprawls across eight worlds filled with traps, puzzles, bizarre mysteries and items that often draw themselves out of thin air.
  • Oh, and just because Mario’s in the title doesn’t mean he’s the only star – players also get to play as Peach and Bowser.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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