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Supersonic Acrobatic Rocket-Powered Battle-Cars Screenshots


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El Segundo, Calif.- Aug. 8, 2008 Psyonix Studios today announced Supersonic Acrobatic Rocket-Powered Battle-Cars, an arena-based online vehicle sports game for PLAYSTATION® Network that brings together animated vehicles in sports-like gameplay.

The game features vehicles with incredible physics-based maneuverability, including boosters for launching high into the air or accelerating at break-neck speed on the ground. In the air, cars can roll, flip, jump, dodge or spin. In this team-based soccer-inspired game, the vehicles maneuver to perform breathtaking saves, awe-inspiring shots on goal, and gruesome demolishes of opponent cars. These abilities, combined with the players' own creativity, create a unique and thrilling experience every time.

Wide-ranging community involvement is supported through team and league play, as well as extensive statistical tracking, rankings, and rewards for individuals and teams. The game features mini-games and single player matches as well as team and league matches and scrimmage matches online. Supersonic Acrobatic Rocket-Powered Battle-Cars will also feature PLAYSTATION®3 computer entertainment system trophies and players will be able to upload videos of their most exciting games to YouTube.

"It takes a pretty special game to carry such a lengthy title and be able to hold its head high amongst games with much shorter names," commented Dave Hagewood, Director of Development at Psyonix Studios. "Thankfully, we don't have to worry about fitting this title on a package."
Supersonic Acrobatic Rocket-Powered Battle-Cars is expected to be available in early fall 2008.

About Psyonix Studios
Psyonix is a respected independent game studio located in Raleigh, NC. Having served as a key developer on a string of blockbuster game titles, Psyonix is moving forward with the development of its own original IP. For more information, visit www.psyonix.com.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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