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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

The Lighthouse HD Screenshots


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The ocean is a forbidding place. Fearsome fogs, forgotten mines, treacherous whirlpools, killer sharks and siren song lure the unwary. Use the welcoming beam of The Lighthouse to guide your vessels to safety. Speedboats, yachts, cruisers and tankers all need your protection. Forget line-drawing and embrace the power of the light. Drive back the menacing fog before it envelops everything in its sight.

Use flares, fog-horns and buoys to fend off unrelenting attacks from hostile sea monsters – including the huge Megalodon sharks, to the fearsome colossal squid and other creatures that lurk in the deep.

With its breathtaking visual style, complemented by stunning animations brining monsters of the deep to life, as well as the authentic motion of unrelenting waves, The Lighthouse is pioneering unchartered waters for compelling gameplay on the iPad.

The Lighthouse is easy to pick up and play, with instant appeal to a casual or seasoned gamer. Haul in the anchor and experience leagues of content including:
- The Lighthouse features stunning 3D visuals, creating one of the most atmospheric games on the iPad
- 30 challenging levels ranging from a single screen to several in size
- 10 ship types for players to master: from tugboats to cruisers
- 7 terrifying hazards: from sirens and whirlpools to sharks and the kraken!
- 3 chilling scenarios: ‘Feeding Frenzy’, ‘Burning Seas’, ‘Night of the Kraken’
- Evocative sound FX and music with pioneering stereo panning
- Unlock and share achievements and trophies
- Game Centre and OpenFeint Online Leaderboards

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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