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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

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Shape Mode consists of 30 levels of building simple shapes and then advancing to intricate patterns specified on the board. Survival Mode tasks players with remaking as many of those shapes and patterns as possible to level up endlessly. All shape building must be done as quickly as possible to keep the score multiplier high and the tile queue open. If the tile queue gets full, it’s game over!

Just when players think they have their hand on Wizard Chess, the game will display its even wider variety of tiles. Bomb tiles blow away obstacles on the board so nothing stands in the way of making a shape. Snowflake tiles freeze the tile queue to buy time. Nuke tiles clear the board when it gets too full. Locked tiles can’t be moved once they are placed. And numbered tiles can be used more than once.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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