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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

The Strike Screenshots




Piranha Games' The Hunt and The Strike show off the amazing versatility of Terminal Reality's Infernal Engine

MAY 4, 2009 – LEWISVILLE, TX - Tired of fighting aliens? Maybe its time to take a trip to the great outdoors: or at least the virtual outdoors. Terminal Reality officially announced today that the award-winning Infernal Engine is the technology behind Piranha Games' bass fishing title The Strike, as well as their hunting simulation The Hunt.

"The world of videogames is a varied one. Everyone knows about Ghostbusters, but we at Terminal Reality believe in the extreme versatility of the Infernal Engine," said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "The inclusion of The Strike fishing pole and The Hunt rifle by Griffin International shows how well the Infernal Engine works with gaming peripherals."

Developers love the ease with which the Infernal Engine scales between systems and both titles will be available for Xbox 360, the Nintendo Wii, and PC. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity.

"We used the Infernal Engine to develop Bass Pro Shops The Strike. The engine was very versatile, allowing us the freedom to create immense environments with a high level of realistic detail," said Russ Bullock, President of Piranha Games. "Most impressive is that we did not have to sacrifice the level size when we developed The Strike for the Nintendo Wii. This truly is a cross-platform engine. As well, the support we received from Terminal Reality was really impressive."
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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