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The perils of the Hype Train…
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Tiny Token Empires Screenshots



In 200 B.C., the Mediterranean Basin was plunging into chaos. From Persepolis to the Pillars of Hercules, war was shaking up the entire known world. The monarchs of the five great empires of the era thus came together for a secret meeting on the neutral territory of Syracuse. What was at stake was bringing peace back to the kingdoms of gods and humans.   
 Some say that the match lasted hours... They also say that someone tried to cheat and that there was a fight. Basically, the attempt at conciliation failed yet again and the 3rd Punic War started!
 
Strategy
On a 3D map dividing the Mediterranean Basin into 75 territories, each nation starts the match with one single territory that includes its capital. Each territory provides stable revenue, and each city is able to train units of infantrymen, archers, boats, priests, and the like. The point of the game is to mobilize maximum troop power to invade the maximum amount of territory, obtain maximum revenue, and so on, until the whole map is under total control (Free campaign mode).
In addition to the battle units, the player has a powerful hero and can recruit several generals to lead its armies. These characters can carry artifacts with mythical and destructive powers!
Tiny Token Empires™ is a turn-based game. At the beginning of each turn, the player collects the revenue linked to his territories and pays to maintain his armies. He can then improve his cities, move his troops, and attack his enemies! After he does all this, he clicks on the button "end of match", which triggers his opponents' turns.
 
Puzzle
When a battle starts between two armies, the game goes into Puzzle Mode in order to bring the confrontation to an end. A puzzle is presented in the form of a grid of 9x9 boxes. Each box contains a token. The armies and the 5 units that each of these armies can contain are displayed on both sides of this grid.
The tokens on the grid can be of 6 different types. Each type is related to a unit class (infantry, cavalry, etc.). When it's his turn, the player can switch the position of two adjacent tokens in order to make three identical tokens (or more) line up. If this is the case, the power meter of the units linked to this kind of token increases.
When the power meter of a unit is full, the unit is ready to attack. Each attack inflicts damage (loss of life points) to opponent units. When the life meter goes down to 0, the unit is permanently destroyed. When all of an opponent army's units are destroyed, the player wins the battle. At the end of fighting, the surviving units win experience points and become more and more powerful.
Finally, the player can opt for the automatic conclusion of combat if he considers that the combat is headed for defeat or victory, or if he is just more interested in the strategic aspect of the game.
 
Game mode
Tiny Token Empires™ includes four independent game modes: A Tutorial Mode that introduces you to the game, playing the roman nation. In the last match of this campaign, the player will confront 4 AI opponents on the whole map.  
Four Campaigns, one for each other nation, where the player will have special goals: Africa conquest, Keep Carthage for 25 turns, etc. The stories of these campaigns use dialogues between heroes and cinematic.
A special Free campaign mode also allows players the possibility to challenge one or more AI opponents in matches with variable goals and parameters. In this mode, the player(s) can modify several settings: AI difficulty, initial fortune, etc.
Lastly, In Practice mode, a single player can give battle without having to manage the strategic aspect of conquest.
The player can just choose one nation and the level of difficulty, and then confront a standard enemy army of this level in a unique combat puzzle. And this mode will be also playable in Multiplayer (Internet or a local network).
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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