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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

TK Online Screenshots



All Eyes in the Game Industry on TK Online as it makes its debut in the Chinese E-Sports Competition

An RTS Game made in Korea is earning raves after making its debut in an international E-Sports Competition held in China. In fact, all the attention at home and abroad is on the game. No doubt, the talk of the town is TK (Turbulent Kingdom Online) developed by Korean Game Developer Mobicle (CEO: Jeong Hee-Cheol).

Held for one week beginning October 26 in Hangzhou, China, “World e-SPORTS MASTERS” was a contest where top pro-gamers from every country in the world gathered to compete in Warcraft 3 and Counter-Strike.

The participating teams and players for Counter-Strike were FNATIC (Sweden), MTW (Denmark), and MOUSESPORTS (Germany), and for Warcraft 3, MANUEL SCHENKHUIZEN (Team GRUBBY: Netherlands), LI XIAOFENG (Team SKY: China), and Jang Jae-Ho (Team Moon: Korea).

The demonstration game for TK Online –which was held with the direct participation of players for two days when the semi-finals for this contest took place - drew favorable response from the audience.

In the first round, there was a 1-on-1 match between Jang Jae-Ho (Team MOON) and Park Jun (Team LYN) who represented Korea in Warcraft 3. Jang Jae-Ho won the first round after showing excellent ability in using items in combinations. The second round was a 2-on-2 team match between WANG XUWEN’s China team - who won the Warcraft 3 tournament - and Jang Jae-Ho’s team.

The atmosphere of the competition, which was broadcast live through China’s largest portal Sina.com and US E-sports media GotFrag.com, was frantic, with the audience giving admiring gasps every time a pro gamer demonstrated brilliant skill.

TK Online in Hangzhou was followed by active discussions with buyers from every country in the world at the GSTAR 2008 held in Korea. After a comparatively in-depth discussion with major Chinese publishers and Vietnamese, US, German, and Japanese game companies, an actual agreement was signed with a Japanese company.

“The additional discussions with the publishers coming from various countries and whom we’ve met during the business talks progressed rapidly. Banking on such attention, we are planning to introduce TK Online to publishers at home and abroad,” a spokesperson for Mobicle said. Thus, we can look forward to a flurry of events for TK Online at home and abroad.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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