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Tom Clancy's EndWar Screenshots



Product Description

World War 3 on a scale and level of intensity that has never been seen. The great War genre that Tom Clancy created with Red Storm Rising eventually comes to life with Tom Clancy’s EndWar!

True to the Tom Clancy’s video games’ tradition of innovation and excellence, Tom Clancy’s EndWar is an all-new breed of strategy game. Designed from the ground up for consoles, it is a fusion of next-gen. technology, superior design, and top-notch production values.

2020, with resources growing scarce every nation must look after themselves. Tensions between the US, Europe and Russia are near a breaking point. One spark will ignite the war to end all wars. ENDWAR lets players experience this geopolitical epic in two distinct phases:

Key Features

· World in Flames
A chillingly realistic vision of World War 3, in the fashion of the best techno-thrillers… Set in 2020, Tom Clancy’s EndWar explores a full-scale land war between superpowers. While the narrative engrosses the player in a massive global conflict, with battles taking place in American and European heartlands, on 40 real-life recognizable battlefields including Washington D.C., Paris and Moscow.

· Shock and Awe
Tom Clancy’s EndWar exploits the capabilities of next-generation consoles to deliver production values comparable to the best action titles, rendering the chaos and grandeur of tactical combat more vividly than any game before it.

· Control amidst chaos
The game's intense depiction of land warfare never overwhelms the player because Tom Clancy’s EndWar’s console-based design and interface empowers him to constantly maintain situational awareness and execute orders with the dispatch of a tactical genius. Simplicity ensures that success depends on tactical decision-making, not manual dexterity.

· Massive replayability
In every way possible, Tom Clancy’s EndWar is designed for maximum replayability.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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