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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Too Human Screenshots



Developer: Silicon Knights
Ship date: Holiday 2006

Step into the world of “Too Human,” the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God's hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.

 

In “Too Human,” players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fueled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as players engage with vast numbers of enemies.

“Too Human” is produced by renowned Canadian developer Silicon Knights. The masterminds behind critically-acclaimed hits such as “Metal Gear Solid: The Twin Snakes” and “Eternal Darkness,” Silicon Knights brings a wealth of knowledge, story-based design and gameplay expertise to usher in the next-generation of video gaming.

Features:

Synergy of Melee and Firearms Combat : It'll take more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through advanced visual effects made possible through the unmatched horsepower of Xbox 360 and the Unreal Engine 3.

Advanced Cinematic Presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically-driven presentation system that portrays the combat with cinematic quality. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.

Intuitive Combat Provides New Level of Accessibility: Perform Baldur's elaborate and complex combat maneuvers through the press of a button and chain together rapid-fire combos with ease. Through the use of an intuitive combat system, “Too Human” provides gameplay that is easy to learn and rewarding to master. “Too Human” will introduce combinations of weapons combat on a level that exceeds some fighting games leaving players in awe.

Modern Take on a Classic Story: “ Too Human” chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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