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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Toy Balls! Screenshots


toy-balls_005 toy-balls_004 toy-balls_003 toy-balls_002 toy-balls_001

KEY FEATURES
* Innovative game concept
* Amazingly fluid and realistic physics
* Rescue three or more balls by swiping through them
* Dozens of balls are onscreen, with more added every second
* Eight different types of balls, each with its own mass and elasticity
* Intuitive and super easy to pick up controls
* Easy and straightforward learning process with in-game tutorial
* Levels may be played over and over to reach a new high score for that puzzle
* Balls bounce, slide, collide, rotate, and roll through wooden mechanical mazes
* Rescue balls as quickly as possible to prevent any ball falling into the electro zapper
* 35 fun and challenging levels with a smooth difficulty curve
* Game Center leader boards & achievements
* Retina display support for the iPhone 4
* Multiple music themes
* Frequent level pack updates
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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